Some additional feedback:
- I'd place reset buttons onto safe floor tiles
- I'm not sure if reset actually changes anything. I see the stuff flying around, but after the reset it all gets back where it was
Yeah i can see the button being on a not safe tile can be tricking the player. I wanted to put it on safe tile, but that will allow some path cheating. I will try to figure out a different way, like placing it on the wall or the door itself. And about the rooms changing, each room has 4 versions. 1 correct, 3 false. The differences are small. One item may be wrong or missing. So the whole idea is that the player would have to observe each item based on which room they are. Of course, since there are only 4 versions, it does happen that some rooms will repeat. Great feedback as well, especially about the button. You rock dude!