The music is nice, and I like that:
- The shots are need to be recharged
- The shots can kill multiple monsters in a row, as long as there is no wall to dissipate the shot.
But I'm not a big fan of :
- The unskippable title screen, even if the music is good.
- The look of the game, especially the ground tiles, they are too busy, maybe it is the resolution though.
- The "sacrifice" aspect is on the weaker side I think, as you are more getting rid of monsters then sacrificing creatures that are useful to you. Though, I suppose that if they were sheeps like in my game, my argument is less convincing. ^^""
What did you use to make the game itself, library or game engine wise?
Do you want to try the upcoming special Trijam 333 which is 3 weeks working, tweaking and twisting the same game in 3 hours of dev per week?
I think that since you made this in 2 hours, you would be able to do fun and interesting stuff in 9 :D
Anyway, Thanks for the game.
And Have a great week :D