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(1 edit)

The music is nice, and I like that:

- The shots are need to be recharged 

- The shots can kill multiple monsters in a row, as long as there is no wall to dissipate the shot.


But I'm not a big fan of :

- The unskippable title screen, even if the music is good.

- The look of the game, especially the ground tiles, they are too busy, maybe it is the resolution though.

- The "sacrifice" aspect is on the weaker side I think, as you are more getting rid of monsters then sacrificing creatures that are useful to you. Though, I suppose that if they were sheeps like in my game, my argument is less convincing. ^^""


What did you use to make the game itself, library or game engine wise?

Do you want to try the upcoming special Trijam 333 which is 3 weeks working, tweaking and twisting the same game in 3 hours of dev per week?

I think that since you made this in 2 hours, you would be able to do fun and interesting stuff in 9 :D


Anyway, Thanks for the game.
And Have a great week :D


Trijam should go 3 hours, not three days. I think, there are many fakers and cheaters, which work on their game 5-8 hours. Me, not, I work 2-3 hours on a trijam-game. That's the thrill. I used Monkey X fpr the game, a javascript-framework