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(+1)

Got a video playing the old version :c! I've played the new one too today and it looks really good! In my opinion the player attack range needs to be more obvious, when hitting enemies I end up colliding with them since I don't know the attack range... also some way to indicate jumping/falling better since it looks awkward... was the first boss simplified? I remember it throwing stuff, also music at the beginning so it doesn't feel empty would be nice! Sorry for the long comment! I'll make another video if it keeps being updated! have a great day!

(+1)

Thank You so much for your detailed feedback, the animator and I didnt really became friends in that time and the animation transitions need A LOT of improvement (I´ll see what I can do). The bossfight unfortunetly was soo buggy that i had to cut these extra mechanics :( due to time issues.