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That is a mod conflict. Any mod with a dedicated desity_height.xml will mess with heightTypes. So the problem is not from my map edit.

Well, that sounds like a challenge to me.. :-)

To make it easy on search, think which mod adds some sort of bulk material that is not in the game, or in my map. To make a bulk fillType you have to register it to a densityHeights.xml and the base-game xml used is with 6 channels instead of 7 (Giants should have set as base-game 7 chanels for densityHeights, but they chose not to....)

(3 edits) (+2)

I have over 700 mods. These 3 caused the issue with the alfalfa and clover.. ( both of our map edits) 

Grain Dryer Production

https://www.farming-simulator.com/mod.php?mod_id=314888&title=fs2025

Small Corn Dryer

https://www.farming-simulator.com/mod.php?mod_id=311316&title=fs2025

Rice Harvest Mod

https://www.farming-simulator.com/mod.php?mod_id=312410&title=fs2025

Apple Tree

https://www.farming-simulator.com/mod.php?mod_id=318334&title=fs2025