To make it easy on search, think which mod adds some sort of bulk material that is not in the game, or in my map. To make a bulk fillType you have to register it to a densityHeights.xml and the base-game xml used is with 6 channels instead of 7 (Giants should have set as base-game 7 chanels for densityHeights, but they chose not to....)
Viewing post in Last update (hopefully) v.2.2 comments
I have over 700 mods. These 3 caused the issue with the alfalfa and clover.. ( both of our map edits)
Grain Dryer Production
https://www.farming-simulator.com/mod.php?mod_id=314888&title=fs2025
Small Corn Dryer
https://www.farming-simulator.com/mod.php?mod_id=311316&title=fs2025
Rice Harvest Mod
https://www.farming-simulator.com/mod.php?mod_id=312410&title=fs2025
Apple Tree
https://www.farming-simulator.com/mod.php?mod_id=318334&title=fs2025