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(1 edit)

it looks like each stack is applying exponentially rather than summing up all modifiers before multiplying. it works out, it's just unexpected and could maybe be pointed out/a little more transparent. In general I'd love more stats and breakdown. even just a little tooltip over Execute that says how much blood/cash it will generate or something.

Also auto-XYZ happens so slowly that I'm melting through heat using autocapture. I'm basically burning 2 heat with automine bc it runs a full capture cycle for every single person it sends. Maybe a secondary upgrade to set a rule so that autocapture won't run unless below a % or numeric value?

Each stack of what good human? Stats will be added later for sure. just want to make sure i have the base game solid before i start writing scraping algorithms... The new update coming later(today,tomrrow?) should help with the capture issue. someone else asked for a threshold toggle. will look into that after the new update.