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Found this game via the devs post on Reddit. The Quality of life experience has gotten way better and automation is much faster. Overall you develop a pretty solid rhythm while playing this game, it's almost hypnotic in a twisted kind of way.

However I think I've reached the absolute limit of what I can do. I've got a good automation thing going, executions are faster than ever. Things are going as they should and that's the problem. The game plateaus after a few hours and I can't see myself continuing to just kill people with guillotines, working them to death in mines or disintegrating them. At this point even prestigin seems pointless and making the next goal will not even give me enough gold to purchase the next level of my two remaining prestiges (exectuion and Jail muyltipliers) so what's the point?

I believe the developer should add more options to speed up the process and achieve megadeath faster after a point. Perhaps consider taking a page from dodecadragons and just go all out to help us achieve our goal of compelte annihilation? 

Thank you for the thorough feedback! Im working to make a smooth progression to a definitive end... I don't want people to play for an hour, hit an exponential curve and win. I want it to feel like a satisfying build over 3-4 hours. To this end I plan on adding more ways to execute that satisfyingly leads you through a hypnotizing upgrade progression!..more QOL coming for automation first. Check back in a few weeks and it'll be a very different game!