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(+1)

the game is addictingly fun since the base mechanics aren't hard to understand and actions have quick results which pulls you from the start.

it does feel a bit one dimensional since as far as I can tell there aren't as many choices that feel meaningful. Most of my gameplay was about finding the balance between the different levels of troops and workers which I think is well balanced but I didn't see much space for skill expression.

overall the game is still polished and fun to play which in my opinion is a very hard thing to achieve.

congrats!

thankyou for your positive comments Pastoss!

In future patches i'll incorporate more ways for the player to have room to demonstrate their skill by
1. Increasing the difficulty (3 levels, 7 day weeks, 6 and 5 respectively)
2. Adding more impactful player decisions, that allow for strategic planning