Thanks for the feedback! I am working hard on enemy variety, and yes, I'm trying to code in walls with collisions. I'm using TurboWarp, so I have to make pretty much everything myself lol. Settings will also be added, as well as a lot of quality of life features. This is pretty much a demo for the full game, so expect much more when it's out!
Viewing post in BeanBob's World Alpha jam comments
I'm unfamiliar with that program. I'm far from being an expert at coding but if that program is a bit too much of a pain to work with then maybe GameMaker could be better off, at least for me who was awful at coding I think it's neat, but that may also be due to my bias of also using it for all of my games currently