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Thanks for the feedback! I am working hard on enemy variety, and yes, I'm trying to code in walls with collisions. I'm using TurboWarp, so I have to make pretty much everything myself lol. Settings will also be added, as well as a lot of quality of life features. This is pretty much a demo for the full game, so expect much more when it's out!

I'm unfamiliar with that program. I'm far from being an expert at coding but if that program is a bit too much of a pain to work with then maybe GameMaker could be better off, at least for me who was awful at coding I think it's neat, but that may also be due to my bias of also using it for all of my games currently