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I loved this one. The music and art are very polished. I played on normal difficulty first and did a second run on hard beat the game both times

Review

. Overall I liked how the game was difficult enough to make me think about my builds and how to actually accomplish my goals however there is one fatal flaw. Even on a hard mode I was able to stall indefinitely and build up actions up to the final boss. 

I actually felt that I was thinking harder on normal mode before I figured this out. once I got to hard mode the challenges felt more like a test of my patients at the start to just a grind extra actions and energy to kill everything in one turn. still the concept and everything else is solid whether it's a hard cap on your turns / energy or just making it mathematically impossible to go infinite on stall. if the stall problem was fixed I would probably buy this game on Steam. 

Also adding damage numbers when you get hit would be a nice addition 

Builds 

Demon lord  Curse of the Damned + Eclipsed moon 

Kale Undead Retaliation + Death guard 

Gallius  Death cry + Cursed Frenzy 


My strategy was to stall Curse of the damned 

To build up turns on the two Undead as well as enough energy to spam cursed frenzy to buff undead retaliation's damage so Kale could one shot everything.  Undead retaliation's description seems to imply that it only includes damage taken during the enemy's turn but it actually counts self damage from cursed frenzy as well

I love how the two Undead characters have this synergy. I wonder if it was intentional or just a coincidence?

Out of all the jam entries I've seen this is the one I would want to see an expansion of the most you all did a great job!