I haven’t even started playing yet, and I’m already hitting major performance and loading issues. On a Ryzen/Intel system with an RTX 2070 Super, the game freezes for 30–60 seconds at the loading screen after hitting 100%, showing “Not Responding” before finally starting. This is likely due to Unity doing heavy main-thread work after the loading bar completes possibly shader warm-up or GameCreator subsystem initialization.
Even after the game starts, the performance is surprisingly low for a 3D/visual novel style game, with low FPS on a 2070 Super (which should easily handle this). This suggests:
* Poor optimization or lack of GPU batching.
* Possibly excessive full-screen canvas redraw or unoptimized UI animations.
* No shader pre-warming, causing runtime stalls.
For reference, other Unity VN-style games run smoothly at 144+ FPS on this hardware. A few technical improvements could make a big difference:
* Preload shaders asynchronously instead of stalling after 100%.
* Add graphics settings (disable heavy post-processing, limit VSync).
* Offer a borderless window option without forcing exclusive fullscreen.
* Reduce UI overdraw (multiple semi-transparent layers kill performance).
Overall, I like the art and presentation, but the game feels technically heavy for what it is. Please optimize the loading sequence and give players control over graphics options. These changes will make the experience much smoother, especially on mid-to-high-end PCs where performance shouldn’t be an issue.