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Aesthetically, it's really good, and I really like the messaging and theme of procrastination. You nailed the visuals and the ambience, the sound design was really well made and the uncanny low poly feel definitely reminds of good analogue horror videos. Admittedly, I'm horrible with horror and would love a "soft jumpscare" option because I wanna play through it (because again, I like the messaging behind it), however I am a personified baby and honestly that suggestion is solely just for that LOL. But I really like the idea, it's very well made, maybe I can get a friend to play through it. (Also, a tutorial would be nice because I did not know the switches locked the doors until I read it in another comment, but that was already mentioned). Overall, amazing game :D

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Ok I got some friends to play, and I think the game would really benefit from is a reason of death, it is very confusing when a player dies because there's no feedback on what happens (such as the eyes for the pause menu or the person in the corner)

Thanks for playing! Glad you enjoyed the style! I wasn't considering a 'soft jumpscare' for the game, but I'll add it to the list of things for the  update, thanks for the suggestion! And yeah making the game more clear, and tips after you die to a specific thing are all on the list, so stay tuned lol! And since you liked the themes, I also plan to rework the intro and ending a bit, since this is a pretty rushed version of those. Again thanks for playing and the kind words!