I knew I wanted to check out the other alchemy game (and therefore my arch nemesis, grr) before the jam ended and I'm very glad I did! The animations and sounds are so incredibly good! I love the little wave the mini wizard does when you select them. Not just the animations, but the modeling in general made this feel like a cohesive, finished game. There were a couple issues I had, so here they are;
1. I'm not sure what the purpose of the extra restock rooms were past the first one that gave you all three ingredients. Maybe if each one had durability or something then I'd get it, but since you can hold every ingredient at once with your inventory size, I'm not sure what the purpose was.
2. While adorable, I'm not sure what the mini wizard actually does. I deployed a few and they just sat there.
3. The hit detection, especially on the onion shooter guys was a bit strange with the grenade eggs. There were a few times they were definitely in the blast zone and took no damage. As an egg grenade main, this was very depressing.
4. The mouse sensitivity was very very low. I have a cool mouse that can change sensitivity on the fly, so I was able to crank mine all the way up. Even then, it took few hand movements to do 180 turns.
5. While I liked the mixing mechanic, I thought it was a little tedious to switch mixtures, just a lot of button inputs to effectively switch weapons. Maybe you could add a fifth inventory slot? Or just tell me to git gud.
6. There was a time I fell through the floor when I turned around at the end of a hallway. Luckily, and unsurprisingly, I had grenade eggs, so I could kill myself. I think that would have been a softlock if I didn't know I could damage myself, though
All in all, very impressive! While I hope you continue to develop this game, I can also see the immense amount of compounding work the mixing mechanic would add to creating additional ingredients. So, for your sakes, I hope you just keep making games in general, regardless of whether or not it's this one!