Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Wwe memed this game so much... and it still pierced the heavens with my expectation... it is a good lil dungeon arena game, the SFXses are very juicy, the hiteffect and particles on the enemies are satisfying, I do wish the player had the same, the audio cue is clear but a visual one would be nice too... I got got in stage 3, the knife scarecrow cornered me. combat in the game very simple but is really  responsive and the fact that you have to stop moving to attack makes so there is still strategy to it, there is a bit of a cheese you can do on most enemy types using the 1 tile wide collisions, can attack past the tile wide gap, except for the scarecrows, they have more range and move so erratically that the wall trick cannot be done (hence my death to one of them). after skill issuing and dying pathetically in lvl 3, I used the selection code and found out that the player level starts from 1, even if you do the level code, so in order to see the remainder of the enemy types, I used godmode like a newbie ;)

very impressed with the variety of enemies and attacks, the boss patterns are fun to learn (will need to go back and try to beat it legit). Amazing game bud.

wow, massive comment, i love in depth reviews like these. i would probably have added screenshake for more impact on enemy attacks and the player taking damage but for some odd reason it only shook the background, so i never added it. the swordummy is probably my favourite enemy just due to how tricky the ai is. also for the levelling, i probably should have added an in-depth debug menu to change your level, bur ran out of time. thanks a bunch! (also remember it wasn't just me that made the game :D)