A well thought out and nice looking game. Unfortunately, the game suffered from extremely slow pace, which brought about boredom and subtracted the fun. I was tempted numerous times to just quit due to boredom, and I am a very patient person. The repetition between floors just killed the fun factor and it all just became a huge chore. Who would design such a place where system maintenance would not be centralized? The entire plot was completely transparent, so nothing came as a surprise. How I longed for a run key, but that wasn't implemented util the last minute of the game.