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A well thought out and nice looking game.  Unfortunately, the game suffered from extremely slow pace, which brought about boredom and subtracted the fun.  I was tempted numerous times to just quit due to boredom, and I am a very patient person.  The repetition between floors just killed the fun factor and it all just became a huge chore.  Who would design such a place where system maintenance would not be centralized?  The entire plot was completely transparent, so nothing came as a surprise.  How I longed for a run key, but that wasn't implemented util the last minute of the game.

This helps me to improve. I'll take it into account for future projects. Thank you for taking the time to play and comment!