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Geminate9

229
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A member registered Dec 10, 2019

Recent community posts

The music was disturbing, but the tools were too difficult to use.

I found this to be an empty experience and not much of an adventure.  For what was created, some of the scenes were really top notch and I can see that you put a lot of time into them.  There really wasn't any gameplay, read a note, kill things, find a key, open a door.  Some serious puzzles would have been nice.  Story?  There really wasn't a story, just a few questions and answers, no real explanation of what was happening and what the party was all about and why.  Then the game just ends without any satisfaction of having played a game or having accomplished anything.  If I were you, for your next game, write a really scary story, then build a game around it.  You already have a head start with the art and visuals and some good voice acting, so create a really absorbing story and puzzles that are challenging.

Works right using a browser to download, but still doesn't work in the Itch Game App, when you try to download it says there are no files to download, even after claiming.

I claim it but it won't download, tried every angle.

I tried.

If Queen Faith says it is hard, I won't even try to play it!

A bit too simple and unrealistic.  You have the ability to do better.  This game was less than Gutter Night.  I was expecting something more.

A game where you get killed, stuck or both.

What ever will become of me?

A nice horror-typical game, predictable but fun for such a small production.  A remake and larger version would be good also providing a better understanding of the history of the building.

I liked the ending, may we all have such freedom.

(2 edits)

Excellent, such an engrossing story.  The artwork is beautiful.  The full novel will be fantastic.

Dying while trying isn't fun, no matter what you do you are going to die.

Well done.  I hope the finished version will be much longer and deadly.

This game is brutally cruel.  The developer expects you to find things with a compass that doesn't work and hints that are useless.  Sorry I wasted my time on this, I kept expecting to be able to progress, but that's impossible.

The introduction was really good.  The game was interesting until - find 5 crosses.  I found 3 crosses then gave up.  Wandering around looking for crosses for 20 minutes isn't fun.  The crosses should be lighted better so you can see where they are without having to be on top of them.  I'm sure the rest of the game is great, I just don't want to spend an hour finding those crosses and then a skull, to know for certain.

You should use the Itch application game launcher - 

https://itch.io/app

You should run all games in the Itch application game launcher while being sandboxed.  

Sandboxie is easy to use - 

https://sandboxie-plus.com/sandboxie/

and Itch has their own sandboxing utility - 

https://itch.io/docs/itch/using/sandbox.html

And of course you should always be running an up to date malware detector.

I do wish that people would take malware more seriously, gaming without full protection and running any unknown program can instantly disable and ruin an unprotected PC.

You should use the Itch application game launcher - 

https://itch.io/app

You should run all games in the Itch application game launcher while being sandboxed.  

Sandboxie is easy to use - 

https://sandboxie-plus.com/sandboxie/

and Itch has their own sandboxing utility - 

https://itch.io/docs/itch/using/sandbox.html

And of course you should always be running an up to date malware detector.

I do wish that people would take malware more seriously, gaming without full protection and running any unknown program can instantly disable and ruin an unprotected PC.

Short, predictable and disappointing.  It's just too short and simple to be of any fun.  The game ends when it is just beginning.  If you said this was a demo, then it would be understandable, but this hardly constitutes a game.

A maze game with a lunatic after you.

Nechromia is a nice simple high contrast demo game.  It also honors other various games and movies of the past.  There are bugs, but those I experienced didn't usually break the game.  There is a bit of trial and error and no handholding.  Not mentioned in the controls, press C to crouch, and Space to climb.  The AI for the malevolent spirit lacks intelligence which makes escape possible without dying frequently.  There is a save feature (press ESC), but you can only load a saved game after starting a new game (press ESC).  In the graphics options, quality preset, if you set it to very low, the game will be only in black and white, then it is similar to the game White Night.  If you set the quality preset higher, the game will have multiple colors.  Again, there are several bugs, those most needing of fixing are cameral angle failure, unable to reestablish player position and basic PC controls, turning is too unnatural.

It's a nice effort but feels very incomplete and the ending doesn't make sense.

Quite good, you have the story (again), nice introduction.  The few things that could be improved: voice acting volume levels fluctuate too much and background hiss is heard before a line is read, the games in the game are too simplistic requiring no thought, unnecessary profanity, it doesn't help the story, the intended jumpscares were more annoying than scary.  I like notes in a game, but these notes are just instructions, making the player feel led, being told what to do instead of discovering what to do, which is much more fun, immersive and mysterious.  The game is genuinely creepy and I believe you have the ability to create a game that is terrifying.  I have not found any of your games to be terrifying.  I think you should strive to create a game that so profoundly and unbelievably terrifying that the player might not be willing to continue playing, or at least have to take a break to process what is happening.

I have played over 32,000 games, so I have a lot to compare this unfinished game to.  Really, sprite maze puzzles, how 70s-80s is that.  The drawing puzzle was a disaster.  The ending, or where the developer gave up, was underwhelming.  Only an inexperienced gamer would consider this game to be good.  Furthermore, you should refrain from name calling just because someone has an opinion that differs from your own.  I respect your opinion that the game is seen as good in your eyes, so please respect my opinions, so that we both may freely comment, without being attacked for having different views.

Very well done for this type of game.  A few missing words and grammar errors, everything else was perfect.

Nice introduction.  Boring puzzles.  Dumb drawing game.  Weak ending.

Seems unoptimized, maybe that explains file size.

I downloaded and played the update.  I found plants but couldn't eat them.  I found one note that activated on the building and one note on the ground but it could not be read, no interaction.  I just am not given enough time to progress.  Maybe you should also list the game controls.

This game is okay, the soundscape is excellent and the graphics are good.  I didn't like how once cornered you can't escape.  The ending also was disappointing.

I wish there were at least two endings, bad and good, not just bad.  Additional puzzles would also be appreciated, in order to make this a really phenomenal room escape.  Thank you for making this.

Like so many I am stuck at the door keypad A=10.  I see that F and D are a clue.  I tried many attempts but failed.

I am not finding enough time to escape the monster or interact with anything.  Dying isn't a very fun game.

I know this is act one but nothing seems to happen.  I work the job, and eventually take out the trash, then the game just ends unexpectedly and that's not very interesting.  The music is too somber for the environment, it's a gas station, not a funeral home.  There has to be some finalizing between acts, to be expecting something in act 2.  Just ending the act abruptly is jarring and there is no anticipation or looking forward to the next act.  The game itself looks good and functions well.

Nice game, I got two endings.  The house was a bit too bright and cheery, maybe make your next game darker and more scary.  Everything worked well.

It pays to look everywhere.

The prologue was very good and better than the actual game.  The flashlight was irritating, too low and not enough depth.  There doesn't seem to be more than one ending.