Well done. I hope the finished version will be much longer and deadly.
Geminate9
Recent community posts
The introduction was really good. The game was interesting until - find 5 crosses. I found 3 crosses then gave up. Wandering around looking for crosses for 20 minutes isn't fun. The crosses should be lighted better so you can see where they are without having to be on top of them. I'm sure the rest of the game is great, I just don't want to spend an hour finding those crosses and then a skull, to know for certain.
You should use the Itch application game launcher -
You should run all games in the Itch application game launcher while being sandboxed.
Sandboxie is easy to use -
https://sandboxie-plus.com/sandboxie/
and Itch has their own sandboxing utility -
https://itch.io/docs/itch/using/sandbox.html
And of course you should always be running an up to date malware detector.
I do wish that people would take malware more seriously, gaming without full protection and running any unknown program can instantly disable and ruin an unprotected PC.
You should use the Itch application game launcher -
You should run all games in the Itch application game launcher while being sandboxed.
Sandboxie is easy to use -
https://sandboxie-plus.com/sandboxie/
and Itch has their own sandboxing utility -
https://itch.io/docs/itch/using/sandbox.html
And of course you should always be running an up to date malware detector.
I do wish that people would take malware more seriously, gaming without full protection and running any unknown program can instantly disable and ruin an unprotected PC.
Nechromia is a nice simple high contrast demo game. It also honors other various games and movies of the past. There are bugs, but those I experienced didn't usually break the game. There is a bit of trial and error and no handholding. Not mentioned in the controls, press C to crouch, and Space to climb. The AI for the malevolent spirit lacks intelligence which makes escape possible without dying frequently. There is a save feature (press ESC), but you can only load a saved game after starting a new game (press ESC). In the graphics options, quality preset, if you set it to very low, the game will be only in black and white, then it is similar to the game White Night. If you set the quality preset higher, the game will have multiple colors. Again, there are several bugs, those most needing of fixing are cameral angle failure, unable to reestablish player position and basic PC controls, turning is too unnatural.
Quite good, you have the story (again), nice introduction. The few things that could be improved: voice acting volume levels fluctuate too much and background hiss is heard before a line is read, the games in the game are too simplistic requiring no thought, unnecessary profanity, it doesn't help the story, the intended jumpscares were more annoying than scary. I like notes in a game, but these notes are just instructions, making the player feel led, being told what to do instead of discovering what to do, which is much more fun, immersive and mysterious. The game is genuinely creepy and I believe you have the ability to create a game that is terrifying. I have not found any of your games to be terrifying. I think you should strive to create a game that so profoundly and unbelievably terrifying that the player might not be willing to continue playing, or at least have to take a break to process what is happening.
I have played over 32,000 games, so I have a lot to compare this unfinished game to. Really, sprite maze puzzles, how 70s-80s is that. The drawing puzzle was a disaster. The ending, or where the developer gave up, was underwhelming. Only an inexperienced gamer would consider this game to be good. Furthermore, you should refrain from name calling just because someone has an opinion that differs from your own. I respect your opinion that the game is seen as good in your eyes, so please respect my opinions, so that we both may freely comment, without being attacked for having different views.
I know this is act one but nothing seems to happen. I work the job, and eventually take out the trash, then the game just ends unexpectedly and that's not very interesting. The music is too somber for the environment, it's a gas station, not a funeral home. There has to be some finalizing between acts, to be expecting something in act 2. Just ending the act abruptly is jarring and there is no anticipation or looking forward to the next act. The game itself looks good and functions well.
I can see that this was challenging to make, you got the horror elements right. Timing was a bit off, many times too slow either in dialog or action. I know it can be difficult, not being able to figure out how to naturally keep PCs out of certain areas at particular times, but the use of invisible barriers was a bit excessive and awkward - why can't I go there, I could a minute ago, what is stopping me, I feel led. Also invisible barriers right on the roadside and trailside made the environment seem strict and unyielding, it felt unrealistic, I should have been able to travel off the road or trail a bit into the forest. What also wasn't believable is having bodies strewn about with victim's personal items scattered, blood trails, evidence of dragging, abandoned running cars, and all kinds of other incriminating evidence, there is no way the police could miss all of that and not apprehend the perpetrator, long ago. A true mass-murdering psychopath would keep everything in order, hidden and secret, so as not to ever be caught for their crimes. Regardless, it was a very well made game and you are successful at taking ideas and causing them to come to life in a virtual world.
WARNING CONTAINS SPOILERS
Okay, but not original. Most people know the story and upon driving into the parking lot it was immediately apparent what was going to happen. The lack of animation for the crime was disappointing. Also not showing the victim abduction scene, showing the terror and suffering, just subtracts substantially from the main horror element, being kidnapped.
Well that was different. I feel sad for those who studied so hard to become game developers, knowing that their careers are almost over due to artificial intelligence. Very soon all games will be made by computers, with almost no human interaction. Computers will prolifically make games night and day, and make far superior games than any human ever could. If you are planning on becoming a game developer I would advise against that desire and find something that computers won't take over and dominate any time soon.
Ghost Therapist by Anagh's World is an enjoyable experience trying to determine each spirit's issues from the former world they once inhabited. It slowly becomes a memorization game since each different spirit will exhibit the same emotional problems every time you encounter them. I found the greatest challenge was determining between forgiveness (Forgive) and letting go (Let Go), since they can be similar in some ways. I like how high scores are retained, even when you fail.