Very fun!!! Love your game, it was simple, nice and challenging, although it seems(at least on my part) that the difficulty somewhat stays higher if you've been through enough: the bombs seem to not spawn close to a reset of the game until you've come across them and then they spawn very early in the round when respawning, maybe it's just bad luck but when I first launch the game its much easier then after I respawn and replay. Very solid boss, very polished gameplay overall a very solid entry to this jam :)
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Thanks! About the attack selection, the only thing in code that determines which attack will be used is a function that picks randomly from an array and avoids duplicates, but its possible that godot's pick random from array method might have some unintended behavior, because it also provides a dedicated rng object for more advanced behavior.