Great storytelling, both directly and environmentally. I also liked the idea of representing your resources and actions with your well-being and healthy habits respectively.
Pretty much everything I wanted to write is already in one comment or another, but here's what stuck out to me the most:
- Two resources start with "Mo" which occasionally tripped me up
- Deck editing didn't work after setting up the initial one
- I didn't understand why the last boss rarely took damage. For every other boss the description, visuals or simple trial and error was enough to understand their gimmick but the last one wasn't apparent to me, apart from "beware, fire!"
- Some auditory or visual feedback that you got a card would make the intro less confusing.
Regardless, I quite liked this one. Congrats on your first game jam submission!