Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

My oh my, Chariot, once again it all came down to a failed spacewalk! I was really getting somewhere this time too! 2 Egress Kit Q's 

1, Assuming I have not yet flipped a third black card while spacewalking, it looks like the egress kit can poof me back into my airlock (at the cost of dropping all of my LOAD). I assume this can be from anywhere spacewalking (drawing line rules N/A). Is this correct, or am I way off base?


2. Is the "make a hole and get away clean," clause allowing you to move from the current module (away from a threat) and into an adjacent one? What is the in-depth version of that section.

Thank you kindly, Chariot!

~Bamb

(+1)

Howdy Bambi,

Let me knock all this out with a singular answer, because it all comes down to one thing with the Egress Kit. Spend your Egress Kit at any time to appear safely in your Airlock without any Load. Gotta empty your hands, but otherwise, no matter how bad it may be getting, you arrive in your airlock, safe as can be.

Hope that helps.

Chariot, out.

(+1)

aaaaand check gas when arriving in the airlock ;)

Thanks Chariot!