Once you get your hands dirty with game dev and get a good lot of experience from it, it isn't too bad, though the menu stuff definitely is a bit rough to grasp. Some tutorials out there as well I've come to realize just don't work out, so sometimes you've got to navigate through the code yourself. I think it is good to challenge yourself to make miniature versions of a wide variety of game genres akin to a game jam like this so you can really grasp at all the different means of crafting games there are, because then you'll really become knowledgeable on a lot. And eventually it won't get so bad. I thought this game may have been impossible to make once before but now for what it is, it wasn't too bad, I just got too stuck up on watching tutorials during the game jam rather than before xd. But now I have a foundation that I can build upon in the future and in due time I will, though I've got some other games to tackle first.
I wish you well on your own game dev journey after I've gone ahead and tried your own game. I believe you've got a lot of potential of your own and you know maybe if you wind yourself over to the GameMaker sphere I can help out with some things (since I'm unfamiliar with Godot and heard it's a bit hard to get into :S). But here's to making some good games to come