Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This is a solid visual style combined with a solid theming, but like most others have said the movement is tricky and with levels like the long corridor at the start in the first level and the second levels multiple poles/ropes in a tiny corridor it's a bit rough from the get-go. I think as well that there's too many small corridors to climb through from the start and including a new mechanic that kinda makes it easy to bump into a wall in a small corridor is also a bit rough, and at that point, you're just better off using the dash action instead of trying the rope/poles. I'd say maybe open up some space for the first few levels, maybe reduce down the horizontal areas from going on long enough to make the player want to speed up but then have to awkwardly slow down when faced with new obstacles, fine-tune the controls and you'll be having a great game to come. But for a first game jam, this is a decent start, fine-tune some things for the game and you'll certainly have something great on your hands to come. Best of luck on your game if you choose to continue to develop this one, and as well best of luck on the game dev side to come