Thanks for the feedback. Glad you had fun.
Most of our past games have been largely developed with controllers in mind, and as our primary input. While we planned this game to be playable with only the mouse, maintaining controller support was on our minds while we setup the UI. Our first GWJ submission was also really bad on accessibility, so we put a lot of effort into improving that area of our development.
We plan to add an inventory screen where you will be able to see and organize your loot after combat. Maintaining controller support for the UI of the inventory is one of the reasons we put it off until later. The inn was supposed to be a town with more to do as well, including a shop to sell old loot and get some special upgrades.