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Ah I actually purposefully implemented that as an over shoot mechanic. So if you over shoot the basket (i.e., the basket is on the flight path, but is not near the end of the path), then it shoots your disc out by about a tile. I really could have done a better job communicating that to the user though. Thank you so much for your feedback and for giving it a shot! It's really cool to see other people play your work :)