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(+3)

Well, finally I could play this game, I wanted to play it since I saw the art in the week where people were sharing their progress on the server :)

It was a longer experience than I expected, 2 hours to finish the whole game, or after I beat the awakened hero, nothing else unlocked or happened, so I think I beat it. Which isn’t a bad thing but I didn’t expect to take this time haha

Let’s start saying, I liked the game, there are things I didn’t like but the overall experience was fun! 

It starts simple and the 1st level was easy, I thought that from the start it would be hard because I picked the Hard difficulty since the game says it is the original and recommended one and the warning that you can lower the difficulty. I read the recommended path you put in the description, in some way I picked those in a natural way, but if you want that the player follows that, make the levels unlockable after beating the current one available, just to ensure that the player has the resources to beat the rest.

The levels are interesting, each one had their unique trick which I really liked, except one and the only level that “sour” my experience haha…

This little square… Oh god, save me from the shields hahaha, it was a bit frustrating level to say something, I would like to know where the extra shields come from, because the abilities from enemies don’t mention something about it or if they do, not to the level of 200 of shield, that’s my only complaint, that it don’t say in any part or I’m blind

It was fun until I played this level, I realized about it when my attacks didn’t do damage and I saw that each turn the enemies had a lot of shield. Which maybe wouldn’t be a problem if I picked a more aggressive comp, but I was already committed and well, like I said, if I would know that their trick is to do damage after killing them and gain shield beforehand, would be nicer. This level was a slug one, feels a bit punishing and I wouldn’t play it again...

Outside that, the other ones are good, I find them fun and the last 1 feels epic. I like the zombie level, but since I played after shield city, when I saw the enemy doing shield, I got flashbacks lol. The slime one is fun and interesting, devolving until nothing, I think the harpy one is simple but it makes a great level to start the game after the tutorial, so it’s nice to have


About the gameplay, I find it entertaining but I think it depends on your comp, I did a slow one that stalls and works almost all the time, in the last level is like gambling so there can be fun hahaha

My comp was just spam “Unholy Aura” -> “Toxic Armor” -> “Light attack”, with some mix of heavy attack or another damage skill when I had full HP, it helps to recover the HP that you lose slowly, don’t lose energy, very rarely get hit unless get “bad” RNG and can do as much as you want because you don’t lose or win energy, as long you have 4 energy, can do the loop. Before the last level I did toxic armor 1st and that made me heal 25 hp less, in the last boss I learned that should be the other way xD

I stick to this build because once I feel comfortable with one, I don’t change it until needed, but Gallius seems very useful and Esther seems fun to play, so maybe I'll try those 2 later

That cycle is valid except in the last boss, where if you stall the boss can fully heal in a few turns and in the second phase, with bad rng, your front line can get destroyed, which made it fun since it made me go out of my comfort zone and try to play more risky, at the end the rng started to attack everyone and not just 1 character and I won thanks to good rng


About the fights, I would like that:

  • The heals or buffs could be done by select your party to reinforce that is a buff.
  • To see clearly what the enemy attack was, I saw that there is a quick blink when they attack over the ability that was picked.
  • To see the enemy hp when I hover them and I’m about to attack. Only to confirm what I’m going to do or have more present the enemy info and be sure that I’m going to do the next action.

Other than that, I felt it was good, I liked I could see the ability names in the bottom part and what the skills do, I end up learning what those do for how much I stall at times xD

The fights are fun, the music is also very, very good, I felt a bit of goosebumps the 1st combat, more in the boss stage, very amazing, also the here is where the art shines more, like the art complements the music and the music complements the art, this whole part is fantastic and the main reason I kept playing. It didn’t feel repetitive and since I love this style, it was good, even at that level I didn’t like :)

The map also looks good, I think the only suggestion here is the Back button, when I’m at the submenus, I see Back and I think is to return to the map but is to return to the main menu hahaha, I guess it’s the only feedback in the overworld/UI. I like the armory because you can see with time the characters, my favorite visually is Esther

My favorite normal enemy was this rabbit?/harpy, big health and it was the 1st threat I felt in the 1st level, the elite enemies can be fun but I would like to know who they were because since I didn’t play the other difficulties, for me they feel like another enemy and not something stronger? Maybe those are the ones with 3 abilities?

And to close this because I felt I already typed a lot so if you read until this point, thanks for read my yapping hahaha

The last battle is great, I like that it is just 1 enemy and it helps to set the mood, 1v3, and the second phase was surprising, I really liked the art of this one. Epic boss!

Sorry if this can feel a complaint feedback, but I really like the game, if I wouldn’t like, I wouldn’t spend the 2 hours and typing all this comment hahaha, I love the art and the music, the sfx is good and subtle, the gameplay has potential to be very fun and more entertaining, maybe that’s why I want to give all what I found

Also, it’s really great that you can actually continue your game time later, it’s magic that you can save the state of the game! If this will be continued, let me know to see where it goes :D 

Good game and grats on submitting this game in this time limit, it’s nice to see what can be done in a short time ^_^