Thank you! This is helpful feedback and I appreciate your kind words. I do think a bit better level design and an easier difficulty curve would help a lot... if you could believe it, less than 15 minutes before the deadline I tweaked the difficulty and made it much easier (e.g., tripled the starting player health) lol... definitely should have taken a more proactive and playtest-driven approach there (and not left "difficulty curve adjustments" on the backburner of my TODO for so long...), lesson learned for sure hah