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(+1)

There's definitely a lot of potential here.

First, the good!

  • Camera movement is stellar. There's no (or very little) ghosting when your character moves, and a lot of people get this wrong.
  • The movement controller seems very well done
  • The art is *chef's kiss* amazing.
  • The sound is interesting - I'm getting vibes like you as the player can hear the song from the character's headphones. It's immersive and I like it

I know that this is a rough debug version, but here are the things I think might make for an even tighter experience:

  • Faster acceleration speed in general - the character looks like she could be moving faster on the ground
  • Wall-grab seems to only activate when velocity.y is positive - this makes it feel a bit unresponsive. Personally I like wall grabs happening whenever I touch the wall, though it may be worth keeping some of that upward momentum rather than stopping dead in your tracks
  • Ground attacks seem to have little knock-back with significant buy-in. This makes the game a lot easier if you focus on jumping attacks - being able to cancel attack animations with movement or dashes and/or adding more pushback when you hit enemies would be helpful here.
  • While I like the music, I do also wish there was more of an "unmuffled" option to hear as well. 

All in all, I see a lot of potential here, and I would totally buy this as a finished game!