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(+2)

Really cool game! The core mechanic of the character being the inventory system is really cool, especially how you can dual wield items and store them separately with each hand. I really like the character designs, and the low poly visual style is executed very well here!

I feel that some aspects of the gameplay should be explained in-game (either through text or visual indicators), including how to enter the cave from the dragon's hoard, how to put money into the hoard, and the overall control scheme. While I eventually figured all of these out and could play the game without issue, it took me a bit to get to that point.

Other than that, really nice work here!

(+1)

Thank you for the feedback! Good points :)
After the jam we'll simplify controls and add a picture that explains control mappings. Maybe also have the dragon tell you to throw things in there.

(+1)

Just coming back to say I really like all the changes made in the postjam update!

(+1)

Thanks a lot it's encouraging to hear :)

Using jam as a learning tool and when it's not too hard I love to apply lessons learned to the project itself.