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I really love the music and most of the sound in general, except for the bounce pads panned in stereo. Not a huge fan of that, as it is a rather bass-y sound. They are also always right by the player, so they should never be panned hard left or right. It works a lot better with the bombs and cannons as they actually can be outside of the screen when they make the sound, and it's a more mid-high end sound which doesn't feel as unbalanced. I also really like the art, which 

That being said, I have some issues with the gameplay. The first being the first thing I noticed: the double jump window feels way too small. I get you don't want the player to be able to double jump too far apart and just skip past an entire screen-width worth of level. i wouldn't wanna skip past the levels either, as I quite like the level design. That is up until the Cannonbomb level. For a game that describes itself as "Super Mario Bros but Speedrun", having a level where heavy bombs are shot at you, keeping you from running forward. And then not having enough time to even get to the next heart. It does not feel g- wait,  has anyone else complained about this?

> CTRL+F: Bomb
>I forgot you could run faster with X
Oh. One sec then, let me replay. 

Okay I'm back, that was way easier! I'm glad I gave it another go because those last levels were good! I wish you'd show the player the controls in-game as well, especially since starting the game leaves the main itch-page. I would personally like it more if the bounce pads didn't slow you down, I wanna go FAST.

This was a lot of fun, thank you!

I added in-game controls in a menu in my current build. It's the default option on the main menu. probably also should add it to the pause screen too and figure out a way to get these into a level, thinking of a dialog that pops up for the first time.