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Hi Xy,

This plugin is great - I've imported my own sprites etc. onto MZ and it's working well/easy to use with great flexibility for status-specific animations. I have two quick questions about it;

I have noticed that when an enemy finishes their attack animation, there appears to be a brief moment where the enemy's sprite disappears entirely before switching back to their idle sprite - the quirk is also in your explainer clip above. Do you know if there's any way around that? It can be a bit distracting to have the enemy blip out of existence for a moment after they throw a punch! It's also possible it could happen for switching between other animations as well (not just my attack -> idle example) but I haven't gotten around to testing it for anything else.

Also, would there be any potential to add functionality for specific moves to have specific attack animations? Like a boxer having a special uppercut animation for the move "uppercut", and retaining a normal punch animation for their normal attack?

Thanks again for the plugin!

Thank you so much for the sweet words!! I'm really happy to hear it’s working well for you and that you’re enjoying the flexibility~! 🥰

About the sprite "blip" after the enemy attacks — yes, I’ve definitely noticed that too! I’ve been trying to figure out a clean fix for it, and I am looking into it, but no promises just yet~ 💦 It seems to be a tricky timing thing I haven’t quite pinned down, but I’m hoping to smooth it out eventually!

As for your second question — having specific animations tied to specific skills is definitely something I’d love to add! That’s actually been on my mind since the beginning, and it’s totally possible for a future update but once again no promises just yet. 💪✨

Thanks again for the lovely message and support!! 💖