Hi Xy,
This plugin is great - I've imported my own sprites etc. onto MZ and it's working well/easy to use with great flexibility for status-specific animations. I have two quick questions about it;
I have noticed that when an enemy finishes their attack animation, there appears to be a brief moment where the enemy's sprite disappears entirely before switching back to their idle sprite - the quirk is also in your explainer clip above. Do you know if there's any way around that? It can be a bit distracting to have the enemy blip out of existence for a moment after they throw a punch! It's also possible it could happen for switching between other animations as well (not just my attack -> idle example) but I haven't gotten around to testing it for anything else.
Also, would there be any potential to add functionality for specific moves to have specific attack animations? Like a boxer having a special uppercut animation for the move "uppercut", and retaining a normal punch animation for their normal attack?
Thanks again for the plugin!