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XyScripts

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A member registered May 03, 2025 · View creator page →

Creator of

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Haiii haiii! ✨ Firstly, thank you so much for purchasing, it really means a lot! 💕 Honestly, I completely blanked on indoor maps when I first released this (huge oversight on my end 😭), but I’m already working on an update to fix it!

Hopefully I can get that update out sooner rather than later so it works the way you’d like~ 💫 If you’d rather not wait though, just let me know and I can issue a refund. Thank you again for your support, and I’m really sorry about missing that detail — I’ll have it fixed up as quickly as I can! :3

MV Only, sorry 😢 No idea why this became bold but it won't let me unbold it. Nonetheless, I've given up on MZ for a little bit. I do not own it atm, and I couldn't get everything working properly over on MZ so I'm focusing on MV for now.

Haii haiii! ✨ Sorry for the late replyyy! All you need to do is hop into the plugin parameters and adjust the settings there~ :3 💕

Haii haiii! ✨ Sorry for the late replyyy! All you need to do is hop into the plugin parameters and adjust the settings there~ :3 

Unfortunately this won’t work with other battle engines since it’s its own engine. Most engines can’t really work together, so sadly they aren’t compatible. If you’d prefer a refund because of that, just let me know and I can issue one for you! 💕

More than likely no 😢 The CoreEngine might work with it, but this is technically its own separate battle engine. ✨ 

That's really odd. What plugins do you currently have installed outside of the front enemies?

Oh, that’s strange it’s not in there! 🤔 Luckily, I’m updating the Plugin Pantry right now, so I’m adding it in as we speak! 🛠️✨ I’m also including 3 more fully tested and working plugins in this update 🎉🐾 Hopefully, it’ll be live within the hour! ⏰🚀

Have you followed along this video: 

Also sorry for the late reply. I was on vacation 😭 Let me know if that helps. 💖

If not can you try this!

If you do not mind try installing a new MZ 'game', switching your Corescript to v1.6.0 (just go to Game > Update Corescript, and change it from 1.9.0 to 1.6.0) as well as changing the file name to Xy_AnimatedFrontEnemy. See if that works, I am very sorry you're having issues with my plugin and sorry for asking so much of you, it means a lot you're being very patient with me 💖

If things still doesn't work I'll see if there's anything I can do on my end 💖 and if you’d rather get a refund, feel free to reach out  I’ll be happy to issue one if Itch allows 💖

It should actually be in the Plugin Pantry already 💖 It’s just a little unorganized at the moment, but I’m planning on tidying it up soon 😅 If you check under the Enemy Health Bar folder, there should be an MZ folder inside with Xy_EnemyHPBar in it. Sorry for the confusion, and thanks for pointing it out! :D

Thank you so much for the sweet words!! I'm really happy to hear it’s working well for you and that you’re enjoying the flexibility~! 🥰

About the sprite "blip" after the enemy attacks — yes, I’ve definitely noticed that too! I’ve been trying to figure out a clean fix for it, and I am looking into it, but no promises just yet~ 💦 It seems to be a tricky timing thing I haven’t quite pinned down, but I’m hoping to smooth it out eventually!

As for your second question — having specific animations tied to specific skills is definitely something I’d love to add! That’s actually been on my mind since the beginning, and it’s totally possible for a future update but once again no promises just yet. 💪✨

Thanks again for the lovely message and support!! 💖

Aww I'm really sorry it's not working well with your setup! Most battle systems do not work with eachother sadly, so they do conflict a bit~ 😢

If that makes it unusable for your project, I totally understand and you're more than welcome to request a refund~ no worries at all! 💖

Thanks so much for checking it out anyway, and feel free to reach out if you ever need help or have questions! 🥰

I’ll be honest, I’m not super experienced with MZ, so I don’t usually make plugins for it but this one does have a working MZ version that does properly as intended~! 💫

It's the Xy_AnimatedFrontEnemy_MZ file ✨

If you do not mind try installing a new MZ 'game', switching your Corescript to v1.6.0 (just go to Game > Update Corescript, and change it from 1.9.0 to 1.6.0) as well as changing the file name to Xy_AnimatedFrontEnemy. See if that works, I am very sorry you're having issues with my plugin and sorry for asking so much of you, it means a lot you're being very patient with me 💖

If things still doesn't work I'll see if there's anything I can do on my end 💖 and if you’d rather get a refund, feel free to reach out  I’ll be happy to issue one if Itch allows 💖

That's really odd! Could you send me a video of what’s happening? You can upload it as an unlisted YouTube video if that’s easiest! 💫 Also, what plugins are you currently using with it? And which version of RPG Maker MV are you on? I’ll do my best to help you figure it out :3 💖

MZ already has a built in autosave. I've tried adding more to it and getting it to work with MZ but I ended up giving up after 2 weeks of struggling. I may come back to it eventually but no plans as of now.

(2 edits)

Yayyy glad it worked out! 💖 If anything breaks or acts weird, totally let me know! I actually caught a bug in the AutoSave plugin myself while testing, so I’ll be pushing out a patch for that (hopefully before I vanish off on my cruise this week~ 🌊✨- Edited to add more pizzazz - Edited to say that I added an edit XD

I just saw the notification for this, so sorry again :') I looked into it and I have check marks for everything paypal related so it should show up. I re-linked everything so if you could try one morme time. If not I'll try reaching out to Itch and try figuring out what to do :')

🎀 Haiii~! I just added PayPal to my account, so you should be able to use it now! Let me know if you run into any issues 💻✨