I'll try my best to never give up on anything! Even if I have to put it aside and work on other stuff until I learn/figure out, I'll always try to improve everything and that's the promise I want to give for those who give the plugin pantry (You get all of my current plugins + all future ones) so I want it to be as risk free as possible 🙏🙏! I may be a one girl dev buuuuut I want everyone who gets my stuff to know I'll always try and work on them if there's issues. With this specifically I think I'm done. Everything else will be addons for this to make it even better but I think I'm at a perfect stopping point unless there's future bugs (There's always future bugs :'( ) 💝💝💝
XyScripts
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Super late reply but I'm so glad that you enjoyed the plugin, as well as was able to easily get $5 via artwork! That's the beauty of the internet for sure! 2.0 has been released, feel free to try that if you'd like. I also kept the original file there so if anyone wants to return to it after they can with ease!
That should now be fixed in the 2.0 update! Sorry for the super long response time. I've read all the comments here and was hermitting in my room until I figured out all of the bug fixes and forgot to inform you all, I'm so sorry
😭😭😭
In the new 2.0 update it should be fixed as well as all other issues though!
I never saw these comments sorry! 💝💝💝 I haven't figured it out and it was actually the reason why I stopped making plugins for a while 😭 I'm still actively trying to fix it. I've decided I may rebuild it from the ground up if I have to and then just release a v2.0 for those who wish to have the new version.
I am not sure if they're compatible, I will say if any of them are battle engines, or combat plugins then it probably will not work as this is a battle engine itself. It also only has animation for the enemies themselves, I'm fairly sure you can edit the animation abilities in the engine without a plugin 💕
Also, if you're using MZ I would also suggest using something else as I only really focus on MV
so I won't be able to provide too much support for MZ as I simply do not know too much about it
As for NSFW I do not have anything against it so you're fine if you do choose to use this plugin. 💕
It doesn’t , but I just added a free addon you can download for this plugin! 🎉 It lets you add that option in easily without messing with the main plugin’s setup 😊 I figured it’d be safer (and simpler!) to make a little addon instead of risking anything breaking lol 💕
Just add Xy_AFE_DefaultHitFlash to your plugin files, add it under Xy_AnimatedFrontEnemy, enable it, add the changes however you'd like and you should be good! You'll still need to add [default_anim] to the enemies that you do not have animations for 💕💕💕
Haiii haiii~! ✨ Right now the plugin doesn’t have an option for animated protagonists, but I’ve added it to my list and I’ll look into either building that feature in or making a separate plugin for it once I get through my current workload 💕
As for Fear and Hunger battles, I’m not totally sure what specific style you mean, but since it’s all just animations it should work with that setup too! :3
Sorry for the late response, but I’ve got this all fixed up now! ✨ I added a brand-new plugin (free of charge) called Xy_IndoorNoDayNight. Just place it under your Xy_DayNightCycle plugin, adjust the parameters however you’d like, and add the note tag to any “indoor” maps you want it applied to. 💕
You can also customize the indoor tint/light — so if you want it naturally darker to add your own ambient lighting (or for any other reason), you’ll have full control over that too :3 💫
Haiii haiii! ✨ Firstly, thank you so much for purchasing, it really means a lot! 💕 Honestly, I completely blanked on indoor maps when I first released this (huge oversight on my end 😭), but I’m already working on an update to fix it!
Hopefully I can get that update out sooner rather than later so it works the way you’d like~ 💫 If you’d rather not wait though, just let me know and I can issue a refund. Thank you again for your support, and I’m really sorry about missing that detail — I’ll have it fixed up as quickly as I can! :3
Have you followed along this video:
Also sorry for the late reply. I was on vacation 😭 Let me know if that helps. 💖If not can you try this!
If you do not mind try installing a new MZ 'game', switching your Corescript to v1.6.0 (just go to Game > Update Corescript, and change it from 1.9.0 to 1.6.0) as well as changing the file name to Xy_AnimatedFrontEnemy. See if that works, I am very sorry you're having issues with my plugin and sorry for asking so much of you, it means a lot you're being very patient with me 💖
If things still doesn't work I'll see if there's anything I can do on my end 💖 and if you’d rather get a refund, feel free to reach out I’ll be happy to issue one if Itch allows 💖
It should actually be in the Plugin Pantry already 💖 It’s just a little unorganized at the moment, but I’m planning on tidying it up soon 😅 If you check under the Enemy Health Bar folder, there should be an MZ folder inside with Xy_EnemyHPBar in it. Sorry for the confusion, and thanks for pointing it out! :D
Thank you so much for the sweet words!! I'm really happy to hear it’s working well for you and that you’re enjoying the flexibility~! 🥰
About the sprite "blip" after the enemy attacks — yes, I’ve definitely noticed that too! I’ve been trying to figure out a clean fix for it, and I am looking into it, but no promises just yet~ 💦 It seems to be a tricky timing thing I haven’t quite pinned down, but I’m hoping to smooth it out eventually!
As for your second question — having specific animations tied to specific skills is definitely something I’d love to add! That’s actually been on my mind since the beginning, and it’s totally possible for a future update but once again no promises just yet. 💪✨
Thanks again for the lovely message and support!! 💖
Aww I'm really sorry it's not working well with your setup! Most battle systems do not work with eachother sadly, so they do conflict a bit~ 😢
If that makes it unusable for your project, I totally understand and you're more than welcome to request a refund~ no worries at all! 💖
Thanks so much for checking it out anyway, and feel free to reach out if you ever need help or have questions! 🥰
I’ll be honest, I’m not super experienced with MZ, so I don’t usually make plugins for it but this one does have a working MZ version that does properly as intended~! 💫
It's the Xy_AnimatedFrontEnemy_MZ file ✨
If you do not mind try installing a new MZ 'game', switching your Corescript to v1.6.0 (just go to Game > Update Corescript, and change it from 1.9.0 to 1.6.0) as well as changing the file name to Xy_AnimatedFrontEnemy. See if that works, I am very sorry you're having issues with my plugin and sorry for asking so much of you, it means a lot you're being very patient with me 💖
If things still doesn't work I'll see if there's anything I can do on my end 💖 and if you’d rather get a refund, feel free to reach out I’ll be happy to issue one if Itch allows 💖
Yayyy glad it worked out! 💖 If anything breaks or acts weird, totally let me know! I actually caught a bug in the AutoSave plugin myself while testing, so I’ll be pushing out a patch for that (hopefully before I vanish off on my cruise this week~ 🌊✨- Edited to add more pizzazz - Edited to say that I added an edit XD











