An interesting concept, but there are issues:
- First level crashes the game.
- It's too chaotic. Maybe first level wasn't like the other two, but the second and third are overloaded with enemies and different power ups and other things. But it's not necessarily bad thing. I think that could work if that was last level and if there where easier levels which would gradually show each of the enemies it could work.
- Cursor is too slow, bullets are too fast and small,
- The way of dealing with enemies is contradicting tight space and slow speed of cursor.
- The game isn't readable enough The color pallette would fix that. E.g. make background toned down, so the important information likecursor and enemies are more seeable. Make each type of object have a unique colors. Godot (finish line) is blue, so make it the only object with that color, as it's very important for the player to locate it. Bullets are too small, but if they were the only bright red thing they could work in that size.
Overall the game has its flaws, but it has also potential. You just need to try to fix them.
I wish you luck!
P.S. Thanks for playing my tech demo!