I liked the humor of the game and the absurdity of its consequences. What I liked less was how long it took to try again after crashing. The combination of difficulty, janky NPC movement and long unskippable intro was frustrating. With just any two of those it would've probably been quirky but fun. Trying to see how to get past the crowd of people only to get blindsided by a far faster and more agile car, or having an ambulance seemingly seek me out like a homing missile made me quit after several tries.
A movable camera would've been nice but the nauseating horse's FOV kinda compensated for that.
The city looked nice. On closer inspection there were a lot of reused assets but the color swapping made it so it wasn't apparent during normal gameplay, so it was quite immersive. That every single object and NPC has a reaction to you crashing into them is impressive.
Nitpick: The clock hands are moving along the wrong axis.