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(+1)

GAHHH! So much to love about this (Godot, that opening logo, the sound design, the little audio play before the main gameplay starts, the visual style, the aim-down-sights (very few fixed cam games do that, I'm thinking of Cold Fear and maybe a couple others)... but for whatever reason, the difficulty is tuned far too high and crosses the line from tense to aggravating. I'm not going to get much further into this. If you decide to change the difficulty level or add some additional tools for the player, do let us know at theFixed Camera Appreciation Society. =D

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will do! i'll make a post-jam update that has a difficulty modifier. a lot of people are saying it's way too hard lol

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Classic game dev issue - you play the game so much yourself you end up finding it too easy and tune the difficulty above mere mortals. =D

update has been released! ;)