GAHHH! So much to love about this (Godot, that opening logo, the sound design, the little audio play before the main gameplay starts, the visual style, the aim-down-sights (very few fixed cam games do that, I'm thinking of Cold Fear and maybe a couple others)... but for whatever reason, the difficulty is tuned far too high and crosses the line from tense to aggravating. I'm not going to get much further into this. If you decide to change the difficulty level or add some additional tools for the player, do let us know at theFixed Camera Appreciation Society. =D