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I'm no expert, but I'm pretty sure a t-shirt and jeans are improper attire to be exploring an arctic facility. Yeah, that guy's gonna die of hypothermia pretty quick. I really dug the atmosphere and the buildup in this game, owing in large part to the awesome music, but the level design really holds it back. Giving us big glowing waypoints and blocking us in with invisible walls rather than allowing us to explore the world organically just isn't very engaging, especially in the monster den when we have to find the 7 interaction prompts. Not being able to walk and turn at the same time in fixed camera mode is pretty awkward. And there's some weird logic with the progression too. Why do we need to explore the attic and the 2nd living room if we don't find anything there? Why does merely picking up a key unlock the doors and warn us we shouldn't have done that when we haven't done anything with it yet? The ending chase is awesome and pretty much redeems the whole experience, except for one important detail: the invisible wall at the first junction in the sewers tells us to always go right, but if you do that in the chase, you're back at the monster den from the start and you die, so the game taught us wrong. To be fair, you go right both times before that, I think. Then when you respawn, the monster and the music don't. That chase is rad, it just needs a bit better level flow to support it.

Thanks for the feedback. Yup I just rushed to use a character that was available to me atm since I ran out of time lol. Thanks for playing