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Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!

I played the game for about 45 minutes and wrote up a small report with some feedback.

Feel free to reach out to me if you want further testing on this product or any other products!

Feedback:

- I like the puzzle design -- it requires you to think. I've played a few other puzzle games where it feels a bit too trivial or a bit too complicated. I think the puzzles have a good balance to them

- Music is pretty catchy 

- Back buttons are in an inconsistent place for credits / settings.

- I love the animation of the miner man when he looks at his hand when trying to press the dynamite button

- I died plenty of times due to walking through the platforms on the sides especially when they move up and down

- Level 9 is very easy haha

- Movement is a bit hard to predict when walking on the platform that moves horizontally when you move left as the platform is actively pushing you right

Bugs:

- I was able to access all levels without completing any of them (possible bug)

- Level select does not tell you which levels you've beaten

- Level 1 has tip text overrun by the platform

- Player can press UP while on the platform and the player will climb up again even though they are past the ladder

- On Level 7. I noticed I can spawn an infinite amount of boxes. Not sure if intended

- Player can interact with switch and box at the same time if they are next to each other and player is picking up the box.

- If player runs towards box and uses dynamite, he does not jump

- When player has dynamite and is airborne. The character has no dynamite in hand.

- When player has dynamite and running. The character has no dynamite in hand

- There is a frame while ladder climbing where player is looking forward

- Sometimes when player climbs the ladder a bit, then moves off it. the characters running animation gets stuck on one frame

Suggestions:

- Could be neat if there are some puzzles where it'd require you to use dynamite in different ways:

--> When you jump off a platform to gain some height back.

--> Breaking a wall

--> Being able to place the dynamite on the switch instead of the box

--> Using it as a timed explosion to hit a particular part the player can't get to

--> Throwing the dynamite

- On Level 7 when you fall through the ground, the level should restart

- I feel like the player character could do more things to help give them more character. i.e. grunts, sighs, or after you win or die he does a thumbs up or something.

- I feel like some levels can be a bit more forgiving especially the first few. Perhaps if you get to a certain point on some of these levels there will be a crate of explosives to replenish the players jump.

- Press R to restart tip - should be "hold R to restart"

- Could use SFX when picking up the key

- Could use SFX grunt when miner looks at his hand when has no dynamite

(+1)

Hello there! I'm Spade, I was the producer and game designer for Just One Blast and for our previous games! I was also doing majority of bug testing as well, although I'm still quite new to it.


I just wanna say THANK YOU SO MUCH FOR PLAYING! I feel HONORED to have someone who worked in the industry play our game. We primarily made this as practice to learn more about the field and to get better with our skill. It makes me INCREDIBLY happy that someone in the Industry enjoyed our game too, not to mention it was my first time ever doing level design! 


We were gonna have more stuff and probably a more polished game, however we had a huge blocker that lasted nearly a week that set us back. While I'm happy with the result (more happy that people love it!), I know it COULD be better, like with adding the sound effects for keys or adding an indicator for restarting.


While we aren't going to update the game, we will be moving onto something new, and I'll keep all your feedback to heart! If there's any way for us to keep in touch so you can try our future project's I'd be more than happy too!