Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!
I played the game for about 45 minutes and wrote up a small report with some feedback.
Feel free to reach out to me if you want further testing on this product or any other products!
Feedback:
- I like the puzzle design -- it requires you to think. I've played a few other puzzle games where it feels a bit too trivial or a bit too complicated. I think the puzzles have a good balance to them
- Music is pretty catchy
- Back buttons are in an inconsistent place for credits / settings.
- I love the animation of the miner man when he looks at his hand when trying to press the dynamite button
- I died plenty of times due to walking through the platforms on the sides especially when they move up and down
- Level 9 is very easy haha
- Movement is a bit hard to predict when walking on the platform that moves horizontally when you move left as the platform is actively pushing you right
Bugs:
- I was able to access all levels without completing any of them (possible bug)
- Level select does not tell you which levels you've beaten
- Level 1 has tip text overrun by the platform
- Player can press UP while on the platform and the player will climb up again even though they are past the ladder
- On Level 7. I noticed I can spawn an infinite amount of boxes. Not sure if intended
- Player can interact with switch and box at the same time if they are next to each other and player is picking up the box.
- If player runs towards box and uses dynamite, he does not jump
- When player has dynamite and is airborne. The character has no dynamite in hand.
- When player has dynamite and running. The character has no dynamite in hand
- There is a frame while ladder climbing where player is looking forward
- Sometimes when player climbs the ladder a bit, then moves off it. the characters running animation gets stuck on one frame
Suggestions:
- Could be neat if there are some puzzles where it'd require you to use dynamite in different ways:
--> When you jump off a platform to gain some height back.
--> Breaking a wall
--> Being able to place the dynamite on the switch instead of the box
--> Using it as a timed explosion to hit a particular part the player can't get to
--> Throwing the dynamite
- On Level 7 when you fall through the ground, the level should restart
- I feel like the player character could do more things to help give them more character. i.e. grunts, sighs, or after you win or die he does a thumbs up or something.
- I feel like some levels can be a bit more forgiving especially the first few. Perhaps if you get to a certain point on some of these levels there will be a crate of explosives to replenish the players jump.
- Press R to restart tip - should be "hold R to restart"
- Could use SFX when picking up the key
- Could use SFX grunt when miner looks at his hand when has no dynamite