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I have no idea how much of this is already provided by Unreal Engine, but either way It's really impressive how much you managed to managed to accomplish as a newbie and in only half of the allowed time.

Making a fast paced 3D platformer FPS game is quite the commitment that you don't usually see in this game jam.

There are of course things that could be improved. The thing that stuck out to me the most is that the terrain felt somehow haphazardly placed. I could go somewhere and do a big jump or a wallrun but I couldn't smoothly chain these movements from one section to another.

Throughout the game it wasn't apparent to me how much energy I had or for what reason I died. I don't know if there was an HP or energy bar but nothing stuck out to me.

Congrats on your first game jam submission!

(+1)

Thank you!  I think the UE5 template provided both a surprisingly high and surprisingly low amount of content, in a weird way. There was a lot of stuff that came built-in which I still had to spend hours fixing up, tweaking, or outright rebuilding from scratch - I didn't expect to get caught up on some of that stuff haha.  On the other hand, it had a lot of stuff I didn't expect that worked great out of the box (or with minimal tweaking)

Thank you for your actionable feedback. Revamping the level design was certainly my strongest TODO item that ended up getting cut, I agree with you that if the environment and the player controller were fixed up a bit  then it would add a lot! I might spend a bit more time on it sometime soon as a learning experience too

Regarding the energy, yeah I did some initial testing having the energy bar near the center but it was pretty distracting visually (probably due in part to the super basic art style), I ended up putting it at the top near the current round's kills/score, but I definitely should have prioritized some kind of low energy/health warning system. I think I gave up early on art since I'm not talented in that area, that definitely led to some poor UI/UX decisions

Thanks again for your kind words & good feedback, and thanks for playing :D