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i'm curious, is the player a special object like how rocks and flags are?

(1 edit)

In the code, players, rocks, and flags are all considered "entities" and treated very similarly to each other. The two types of "objects" in the engine mostly boil down to objects that directly effect normal gameplay (like the ones you listed) and "flexible" objects with basically exist outside of the normal gameplay logic (e.g. signs and teleporters.)

Ah! Cool!