I'm glad you liked it!
Regarding the controls: On one hand I was inspired by old puzzle games like Myst. On the other, I already dabbled around with old-school dungeon crawler movement in a previous project and thought "Why not put it into space?". I was so focused on the other parts of the game that I didn't really consider how the movement might come across.
I was originally planning to make sections of the spaceship more unique to make navigating easier but unfortunately there wasn't any time left for that.
Sorry about the jumpscare. I was worried that might be the case but it was one of the very last things I added to the game and that point it was so late that I just had to wrap things up.
And of course thanks for the feedback! Once the game jam is over I'll work on fixing those issues.