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(+1)

Hi!


Just sending some thanks, as I'm running a campaign using these as my main rules and we're having a hoot.

My players committed to using the random rolling for all character creation and advancement, and it's worked pretty well. They've rerolled duplicates within the party so they all feel special. 
I'm largely doing the same with loot, merchants, etc. I've had to make up a procedure for (useful) item availability in a "reliable" trade hub to save time, plus a "careers" table to make up apocalypse NPCs on the fly.

Don't tell my players, but almost everything they've fought so far has been a fudge-dipped Knave 2e owlbear. The DC15 makes players want to avoid rolling enough that it's easy to add weirdo evocative monster mutations/abilities without having to hash out detailed rules.

Anyway, thanks again! Looking forward to more, but also grateful for the work so far.

Thanks so much for sharing! This is really helpful for me to hear—I'm actively working on updates and revisions while running my own campaign right now. 

If you have a moment to field a follow-up question: When you say almost everything they've fought has been owl-bear-ish, have those been lone owl bears? (Still trying to figure out how many HP is okay to make sure fights don't drag. 20 seems to be just about the upper end for a solo for my group, but the "d4 [number appearing]" on the Knave 2e owl bear made me think to ask!)

oh! good question, happy to help. Yes, I'm talking about lone weird big creatures. A giant flame spitting mantis, a dune-esque-worm-person-librarian, etc. For groups of lesser things or people I'm using bandits, but my group hasn't _fought_ these as much. Last night I used a Giant as a ~super mutant and it was actually a bit too much (they ran away though, wisely).

I'd use these as groups too, but my players wouldn't take them on (as long as I telegraph well). We've found that the PCs are real squishy, but they also keep spending their money on roleplay things instead of like, medicine or armor.

I also use swarm creatures (e.g. 100 hand sized aggressive moths...lots of bugs in my game, I guess) but I treat these as environmental hazards because unless you have a specific tool or weapon, fighting these doesn't make sense.

Great, thanks! My players are similarly adept at avoiding combat, especially when they can talk their way out of it. (Last session they put on a concert with a Meat Loaf impersonator and a hand-painted sign to tell a bunch of raiders that they didn’t kill their leader, offering a chance to parley.) Lots of bugs for us too, and took me too long to think of using swarm rules even for larger enemies.