Hi!
Just sending some thanks, as I'm running a campaign using these as my main rules and we're having a hoot.
My players committed to using the random rolling for all character creation and advancement, and it's worked pretty well. They've rerolled duplicates within the party so they all feel special.
I'm largely doing the same with loot, merchants, etc. I've had to make up a procedure for (useful) item availability in a "reliable" trade hub to save time, plus a "careers" table to make up apocalypse NPCs on the fly.
Don't tell my players, but almost everything they've fought so far has been a fudge-dipped Knave 2e owlbear. The DC15 makes players want to avoid rolling enough that it's easy to add weirdo evocative monster mutations/abilities without having to hash out detailed rules.
Anyway, thanks again! Looking forward to more, but also grateful for the work so far.