Simple idea with a surprisingly entrancing execution.
- Relax and zen soundscape. Merits praise because usually games that play a sound effect for a very common action (Shmups shooting for example) end up grating. I expected the fire sound to get old but it just didn't! Wonder what kind of tricks did you use to keep it fresh or it's just the same sound effect each time?
- A really novel but satisfying idea. Makes me realize how often godgames don't lean in the desire to just obliterate and watch the world burn and crumble.
- Was addicting enough my bf had to try to optimize and find ways to really obliterate the map and my high score lol. He managed to barely break 2M somehow(!?)
Wishlist/Random improvement ideas as tribute:
- Wish there was an alternate mode where instead of reaching for a high score within a countdown, you had to wipe out the map and beat your personal best time. I think the relaxing aspect of the game would be better served without time pressure.