Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Simple idea with a surprisingly entrancing execution.

- Relax and zen soundscape. Merits praise because usually games that play a sound effect for a very common action (Shmups shooting for example) end up grating. I expected the fire sound to get old but it just didn't! Wonder what kind of tricks did you use to keep it fresh or it's just the same sound effect each time?
- A really novel but satisfying idea. Makes me realize how often godgames don't lean in the desire to just obliterate and watch the world burn and crumble.
- Was addicting enough my bf had to try to optimize and find ways to really obliterate the map and my high score lol. He managed to barely break 2M somehow(!?)

Wishlist/Random improvement ideas as tribute:
- Wish there was an alternate mode where instead of reaching for a high score within a countdown, you had to wipe out the map and beat your personal best time. I think the relaxing aspect of the game would be better served without time pressure.

(+1)

Thank you so much for the thoughtful feedback!

- I honestly think I just got lucky finding a satisfying fire sound. Took me a while, but I finally found one that just sounded right. I linked it on the game page

- Thanks! Yeah after making the main wind mechanic I was on the fence about having the player be a hero/villain, and eventually figured being a villain sounded more novel and satisfying. Glad you liked it!

- Holy cow I have no idea how your bf got such a high score, great job! I think my max was like 500k

I like that idea. I’m currently exploring the idea of either a post-jam update or (maybe?) a full game down the line, and that’s something I’ll have to consider. I feel like it was a novel game with a lot of potential, but that I didn’t really reach that full potential this jam