Let's trade feedback! I submitted a project too.
- Gameplay: Cool mechanics overall! Launching your hero is a different style of movement. I could easily see this on iPads or other swiping devices where you'd really bounce around a lot. I like the pacing and like you included a level selector so I can jump to the harder levels.
- Visuals: Great use of the Tiny Dungeon pack. Your maps nicely laid out and look visually consistent. I'm never lost either, since your maps are big enough to play in but small enough to see everything---compact is the word I'm looking for.
- Enemies: The enemies could use some more variety in how they respond to you or respond to the environment. To make the game more dynamic, some enemies could have a shield over their heads showing you need to Bash them twice instead of just once to break their shield or defenses. Another enemy like certain bats might have a poison icon over their heads that's temporary. If you bash them while it's there, you get poisoned. Wait till that's gone, then bash it, to test a player's patience. Or another enemy could have a fire counter above it's head, where if you bash it, it explodes or causes a fire effect
Recommendations:
- Environmental hazards could make your maps even more fun in your good layouts.
- Add Boosters on the floor in some levels, so when you boost over them, you get a second auto-push forward. So it feels like I'm zip-zapping around the levels more often.
- Add Wall Springs on some levels as a way to move faster or get over certain obstacles or get around certain enemies if you rebound at the right angle. Similar to the sonic 2D games. I think your game has potential.