Thanks for the game! It's an excellent base to put even more features and deepen the game play. It's great that you put the enemy strength upgrades on the player instead of automatic. Still it must've been tough to balance on how fast or slow you wanted the player to progress. A couple of the enemy sprites were flipped and it would have been nice to have some feedback on what the spell does. Seems like the character just spins its staff in the air, enemy is magically hit, and that's it. My first play through I had no idea what I was doing. And then I read the description about clicking to increase mana. Overall, nice job!