Destructible terrain is a pretty ambitious thing to implement in such a short amount of time! I'm honestly surprised that I didn't fall through the geometry during any of my runs. Despite the simplicity of the graphics, the unsmoothed shading made them pretty easy on the eyes, and the cubic ores in particular are quite charming. This is the sort of concept that requires a lot of investment in a lot of different areas before it can really take off, but this is a very solid start.