Hello!
I made prototype game, by sort of squashing some of my favourite ideas together.
What are your first thoughts on: A turn-based rpg with a twist on creature collecting, retelling stories of serpents, nature and immortals. ?
It would be great to know if anyone is interested in this kind of thing at all...
https://mossyleaf.itch.io/serpent-tales
Included in the demo so far:
- Begin story, introduce some characters
- Wild creature turn-based encounters, inspired by the flora and fauna of the British Isles!
- Some wild creatures can be charmed, then you can access their abilities.
- Magic mechanic which unlocks progress in area.
- Group-based levelling for creatures. Idea is to be a bit different to traditional collection games, as the creatures are still wild and interdependent with their habitat.
Screen shot:
creature charming mechanic: