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Creature charming snake pups under the hood...

A topic by Mads created 75 days ago Views: 88 Replies: 1
Viewing posts 1 to 2

Hello!

I made prototype game, by sort of squashing some of my favourite ideas together. 

What are your first thoughts on: A turn-based rpg with a twist on creature collecting, retelling stories of serpents, nature and immortals. ?

It would be great to know if anyone is interested in this kind of thing at all...

https://mossyleaf.itch.io/serpent-tales

Included in the demo so far:

  • Begin story, introduce some characters
  • Wild creature turn-based encounters, inspired by the flora and fauna of the British Isles!
  • Some wild creatures can be charmed, then you can access their abilities.
  • Magic mechanic which unlocks progress in area. 
  • Group-based levelling for creatures. Idea is to be a bit different to traditional collection games, as the creatures are still wild and interdependent with their habitat.

Screen shot:


creature charming mechanic:

Hmm - Sorry I'm new!!  Should have read the pinned post carefully first! Hope it is ok if I also post something similar in the more current/relevant? Feedback thread...