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(+1)

This is absolutely adorable! Especially seeing how the skeleton remains keep jiggling around within the blob, and once I had one of the enemies land on top of - this is so much fun!
Special thanks for including the source code - it looks very clean for jam code, and very neatly organized. Right now I'm through "blob.gd" and figuring out how you've implemented the soft body physics controller, since I wouldn't even know how to approach such a task.

(+1)

Thanks so much! We thought it was really satisfying when you get skeleton parts inside of yourself for a bit so we were very glad we were able to keep that without making the blob physics weird.

Super cool to hear you took a look at our source code too but now we're just embarrassed we didn't get around to renaming it to slime.gd 

But yeah, going in, we thought the blob system would be able to be done using just some spring joints and such and ended up spending a lot of time figuring it out when that didn't work.