As someone wrote before me, the physics feel kinda buggy, but that might the web version fault. I really liked the visuals. Great work!
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trust me it’s not the web build’s fault XD my main script for the character seemed to interfere a bit with Unity’s physics, and made things like his gravity and the way the character controls himself in water feel off, and thus buggy. but still, thanks for trying out the game! and for complimenting the art :). good luck in the jam! :D