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(1 edit) (+1)

A prime example of what your demo should not be - no direction, no tasks, no hints, no explanation, bugged out interactions and so much more - just a beautiful mess. 

Visually, stylistically - the game is great. The details in this are really intuitive, the NPC interactions, the house itself, but that's the end of the praise. The game has complete 0 direction - it doesn't explain how to interact with objects, when it does, the interactions are bugged out, when I pick-up soda cans I can go and take a shower with those cans and carry them with me through, I mean honestly, I highly encourage you to fix this fast. 

Also, the plot is more or less similar to Disturbia (2007) movie.
Good luck.
Edit: Not going to rate this, because its a demo and I really do not want this to have a bad rating. At least giving a chance to fix and improve. 

You're absolutely right, and I completely agree. This is my first game, and I can honestly say I'm probably a bad game designer and just as bad of a developer. But I really do appreciate your feedback, and I’ll definitely try to improve some of the things you mentioned to make it a bit more enjoyable to play.

Either way, I’m incredibly grateful that you took the time to share your thoughts - seriously, thank you. When the game launches on Steam, I’d love to send you a key!