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The standout feature for this game is how surprisingly intuitive the controls are for a 3d space combat game. The main things that need work are the jittery movement, and a clear indication of where the edge of the playfield is. Now for some nice but unnecessary suggestions; a lock on control so you can shoot faraway enemies easier would make it a lot less frustrating. I also think a dodge button (think barrel rolling) that gives you I-Frames could help when things get hectic. When I tried boosting away from enemies I would just run into their bullets and die faster! Oh, it also looks like the score isn't being displayed and tracked on the game over screen properly, but that's not too big of a deal. Overall, very impressive for your first jam!