I found it interesting! Some ponderous music in the background could've helped set the mood and audience expectations. Narrative games are less common in game jams so it's cool to see something different.
Also if you wanted players to stick to the path, you should've made it more clear that it was a path. It looked more like flowers in the grass or something to me! :P Maybe just stop them from moving off the path altogether if it's gonna break the game.
If you'd had time, maybe a fishing minigame would've been appropriate gameplay to pair with the topic, but if a walking sim was your goal, that's totally valid. I like the vibe of just wandering the countryside thinkin about life