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(+2)

Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!

I played the game for an hour and wrote up a small report with some feedback.

Feel free to reach out to me if you want further testing on this product or any other products!

Feedback:

- Overall I really like the uniqueness of the game. I haven't played games like this before!

- The music of the game is very ambient and relaxing.

- At the beginning I didn't know I had any actions to do besides move around the animal card.

- I like the concept of this game I feel like it has alot of strategy involved

- I like the day night cycles. It helps change the mood of the game.

- I like the card interactions, it makes the game feel alive and feels like there's lots of different and interesting tasks to do

- Just a note -- most card games usually do attack stat left, defense stat right (i.e. MtG, hearthstone)

- Curious why the first villager has a crown compared to other villagers

- Sometimes when clicking a card or card pack I pan by accident

- A couple of times I accidentally bought a card pack when trying to pan around.

Bugs:

- The hitbox on the villager is hard to hit when villager is currently interacting with another card. It seems to only allow me to click the bottom half. Earlier I thought I wasn't able to move my villager to attack the monster

- Health value is offset on the card preview (i.e. Villagers 22 health you can see is not centered)

- It's hard to see the card icons on the card preview at night

- Card values are hard to read when zoomed out

- Not sure what happened. But late in the game my crowned villager was really hard to interact with. Even when I eventually was able to pick it up and placed the it on the enemy, it didnt attack.

- Sometimes when my villager was interacting with a card, they'd start moving top left suddenly. It was hard to reproduce, happened once in a while.

Suggestions:

- I had an idea of maybe you can get villagers with special abilities or maybe they eat a special fruit to give them powers.

--> Flash - allows villagers to teleport from one place to another

--> Double strike - first time a villager attacks in a fight, they hit twice

--> Tactical retreat - Villager can run away and get available food if near death

--> Bow - allows villagers to attack from range, but this villager will not auto attack nearby enemies.

- Could add a bit of tutorial. Was very lost at the beginning.

--> Some tutorial ideas:

-----> Click booster pack to buy one. Open the packs

-----> Tell player to drag villager onto resource and feed him some food, then assume player can figure other things out.

- I think for the pack store it'd be nice if the booster pack changes color when it is purchaseable. 

- Would be awesome to get more packs to choose from, or the ability to upgrade the pack store.

- Would be cool to know what each pack entails so the player gets more info from what pack over the other.

- Would be good to be able to drag villager on food to eat, seeing as you drag villager on to other resources to interact

- When dragging cards, if you could provide info if you can interact with the card, it might help new players a bit. for example. I didn't know I couldnt drag player on food, but if you mention that food needs to be dragged on a villager when held, it may help!

- I think cards that are immovable should have a different styling or a lock icon when hovered so player knows they can't be moved (i.e. like the castle / enemy)

- A hotkey to go to your villagers or certain resources could be helpful

- A sound when cards spawn in without players interactions could provide players a bit of a warning in case enemies come in

- Could be good to switch cursor icon when hovering over a purchaseable pack (much like when you hover over the cards)

- Would be great if I can drag groups of cards and move them

- I think more info on what happens after the time elapse progress bar has finished would be good. I am unsure what it means besides switching to day time

- Might be good to have an alarm when the players castle is getting attacked

- Could be neat to get tools or structure that allow you to process unwanted resources. For example once I got biomes. I chose those over the tree resources as I didn't have to micro manage my villagers. So I'd rather throw those resources away or sell them instead.

(+2)

Very interesting, you are a very good person and your feedback is very informative

The villager has a crown because he is the king, there'll be consequences for when he gets killed in the future. But for now he only has a little bit of more health.

I'll be using some of your ideas for the next version, some of them I had from the start too, but they get lost in the middle of all the features that have to be added. 

(+2)

Cheers, glad it helped :)